Struct sim::mechanics::intersection::State [−][src]
struct State { id: IntersectionID, accepted: BTreeSet<Request>, waiting: BTreeMap<Request, (Time, bool)>, reserved: BTreeSet<Request>, uber_turn_neighbors: Vec<IntersectionID>, signal: Option<SignalState>, }
Fields
id: IntersectionID
accepted: BTreeSet<Request>
waiting: BTreeMap<Request, (Time, bool)>
reserved: BTreeSet<Request>
uber_turn_neighbors: Vec<IntersectionID>
signal: Option<SignalState>
Trait Implementations
impl<'de> Deserialize<'de> for State
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impl<'de> Deserialize<'de> for State
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,