Struct sim::mechanics::parking::InfiniteParkingSimState [−][src]
pub struct InfiniteParkingSimState { parked_cars: BTreeMap<CarID, ParkedCar>, occupants: BTreeMap<ParkingSpot, CarID>, reserved_spots: BTreeMap<ParkingSpot, CarID>, driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>, blackholed_building_redirects: BTreeMap<BuildingID, BuildingID>, num_occupants_per_offstreet: BTreeMap<BuildingID, usize>, events: Vec<Event>, }
This assigns infinite private parking to all buildings and none anywhere else. This effectively disables the simulation of parking entirely, making driving trips just go directly between buildings. Useful for maps without good parking data (which is currently all of them) and experiments where parking contention skews results and just gets in the way.
Fields
parked_cars: BTreeMap<CarID, ParkedCar>
occupants: BTreeMap<ParkingSpot, CarID>
reserved_spots: BTreeMap<ParkingSpot, CarID>
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>
blackholed_building_redirects: BTreeMap<BuildingID, BuildingID>
num_occupants_per_offstreet: BTreeMap<BuildingID, usize>
events: Vec<Event>
Implementations
impl InfiniteParkingSimState
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impl InfiniteParkingSimState
[src]fn new(map: &Map) -> InfiniteParkingSimState
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fn get_free_bldg_spot(&self, b: BuildingID) -> ParkingSpot
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Trait Implementations
impl Clone for InfiniteParkingSimState
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impl Clone for InfiniteParkingSimState
[src]fn clone(&self) -> InfiniteParkingSimState
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<'de> Deserialize<'de> for InfiniteParkingSimState
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impl<'de> Deserialize<'de> for InfiniteParkingSimState
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl From<InfiniteParkingSimState> for ParkingSimState
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impl From<InfiniteParkingSimState> for ParkingSimState
[src]fn from(v: InfiniteParkingSimState) -> ParkingSimState
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impl ParkingSim for InfiniteParkingSimState
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impl ParkingSim for InfiniteParkingSimState
[src]fn handle_live_edits(&mut self, map: &Map) -> (Vec<ParkedCar>, Vec<CarID>)
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fn get_free_onstreet_spots(&self, _: LaneID) -> Vec<ParkingSpot>
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fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>
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fn get_free_lot_spots(&self, _: ParkingLotID) -> Vec<ParkingSpot>
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fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID)
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fn unreserve_spot(&mut self, car: CarID)
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fn remove_parked_car(&mut self, p: ParkedCar)
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fn add_parked_car(&mut self, p: ParkedCar)
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fn get_draw_cars(&self, _: LaneID, _: &Map) -> Vec<DrawCarInput>
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fn get_draw_cars_in_lots(&self, _: LaneID, _: &Map) -> Vec<DrawCarInput>
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fn get_draw_car(&self, _: CarID, _: &Map) -> Option<DrawCarInput>
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fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
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fn get_all_draw_cars(&self, _: &Map) -> Vec<DrawCarInput>
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fn is_free(&self, spot: ParkingSpot) -> bool
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fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar>
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fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>
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&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>
fn spot_to_driving_pos(
&self,
spot: ParkingSpot,
_: &Vehicle,
map: &Map
) -> Position
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&self,
spot: ParkingSpot,
_: &Vehicle,
map: &Map
) -> Position
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position
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fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>
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fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar>
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fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
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fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
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&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn collect_events(&mut self) -> Vec<Event>
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fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)>
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fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID>
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impl Serialize for InfiniteParkingSimState
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impl Serialize for InfiniteParkingSimState
[src]Auto Trait Implementations
impl RefUnwindSafe for InfiniteParkingSimState
impl Send for InfiniteParkingSimState
impl Sync for InfiniteParkingSimState
impl Unpin for InfiniteParkingSimState
impl UnwindSafe for InfiniteParkingSimState
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,