[−][src]Struct game::sandbox::speed::SpeedControls
Fields
panel: Panel
paused: bool
setting: SpeedSetting
Implementations
impl SpeedControls
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fn make_panel(
ctx: &mut EventCtx,
app: &App,
paused: bool,
setting: SpeedSetting
) -> Panel
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ctx: &mut EventCtx,
app: &App,
paused: bool,
setting: SpeedSetting
) -> Panel
pub fn new(ctx: &mut EventCtx, app: &App) -> SpeedControls
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pub fn event(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
maybe_mode: Option<&GameplayMode>
) -> Option<Transition>
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&mut self,
ctx: &mut EventCtx,
app: &mut App,
maybe_mode: Option<&GameplayMode>
) -> Option<Transition>
pub fn draw(&self, g: &mut GfxCtx)
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pub fn pause(&mut self, ctx: &mut EventCtx, app: &App)
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pub fn resume_realtime(&mut self, ctx: &mut EventCtx, app: &App)
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pub fn is_paused(&self) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for SpeedControls
impl !Send for SpeedControls
impl !Sync for SpeedControls
impl Unpin for SpeedControls
impl !UnwindSafe for SpeedControls
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,