Struct game::common::waypoints::InputWaypoints [−][src]
pub struct InputWaypoints { waypoints: Vec<Waypoint>, draw_waypoints: Drawable, hovering_on_waypt: Option<usize>, draw_hover: Drawable, dragging: bool, snap_to_endpts: FindClosest<TripEndpoint>, }
Expand description
Click to add waypoints, drag them, see the list on a panel and delete them. The caller owns the Panel, since there’s probably more stuff there too.
Fields
waypoints: Vec<Waypoint>
draw_waypoints: Drawable
hovering_on_waypt: Option<usize>
draw_hover: Drawable
dragging: bool
snap_to_endpts: FindClosest<TripEndpoint>
Implementations
If the outcome from the panel isn’t used by the caller, pass it along here. This handles
calling ctx.canvas_movement
when appropriate. When this returns true, something has
changed, so the caller may want to update their view of the route and call
get_panel_widget
again.
Auto Trait Implementations
impl !RefUnwindSafe for InputWaypoints
impl !Send for InputWaypoints
impl !Sync for InputWaypoints
impl Unpin for InputWaypoints
impl UnwindSafe for InputWaypoints
Blanket Implementations
Mutably borrows from an owned value. Read more
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