[−][src]Struct game::common::city_picker::CityPicker
Fields
composite: Composite
regions: Vec<(String, Color, Polygon)>
selected: Option<usize>
on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>
Implementations
impl CityPicker
[src]
pub fn new(
ctx: &mut EventCtx,
app: &mut App,
on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>
) -> Box<dyn State>
[src]
ctx: &mut EventCtx,
app: &mut App,
on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>
) -> Box<dyn State>
Trait Implementations
impl State for CityPicker
[src]
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition
[src]
fn draw_baselayer(&self) -> DrawBaselayer
[src]
fn draw(&self, g: &mut GfxCtx, app: &App)
[src]
fn on_destroy(&mut self, _: &mut EventCtx, _: &mut App)
[src]
Auto Trait Implementations
impl !RefUnwindSafe for CityPicker
impl !Send for CityPicker
impl !Sync for CityPicker
impl Unpin for CityPicker
impl !UnwindSafe for CityPicker
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,