[][src]Struct game::common::city_picker::CityPicker

pub struct CityPicker {
    composite: Composite,
    regions: Vec<(String, Color, Polygon)>,
    selected: Option<usize>,
    on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>,
}

Fields

composite: Compositeregions: Vec<(String, Color, Polygon)>selected: Option<usize>on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>

Implementations

impl CityPicker[src]

pub fn new(
    ctx: &mut EventCtx,
    app: &mut App,
    on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>
) -> Box<dyn State>
[src]

Trait Implementations

impl State for CityPicker[src]

Auto Trait Implementations

impl !RefUnwindSafe for CityPicker

impl !Send for CityPicker

impl !Sync for CityPicker

impl Unpin for CityPicker

impl !UnwindSafe for CityPicker

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,