[−][src]Struct game::cutscene::CutsceneBuilder
Fields
name: String
scenes: Vec<Scene>
Implementations
impl CutsceneBuilder
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pub fn new(name: &str) -> CutsceneBuilder
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pub fn player<I: Into<String>>(self, msg: I) -> CutsceneBuilder
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pub fn boss<I: Into<String>>(self, msg: I) -> CutsceneBuilder
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pub fn extra<I: Into<String>>(
self,
character: &'static str,
scale: f64,
msg: I
) -> CutsceneBuilder
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self,
character: &'static str,
scale: f64,
msg: I
) -> CutsceneBuilder
pub fn build(
self,
ctx: &mut EventCtx,
app: &App,
make_task: Box<dyn Fn(&mut EventCtx) -> Widget>
) -> Box<dyn State>
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self,
ctx: &mut EventCtx,
app: &App,
make_task: Box<dyn Fn(&mut EventCtx) -> Widget>
) -> Box<dyn State>
Auto Trait Implementations
impl RefUnwindSafe for CutsceneBuilder
impl Send for CutsceneBuilder
impl Sync for CutsceneBuilder
impl Unpin for CutsceneBuilder
impl UnwindSafe for CutsceneBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,