[−][src]Struct game::render::building::DrawBuilding
Fields
id: BuildingID
label: RefCell<Option<Drawable>>
Implementations
impl DrawBuilding
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pub fn new(
ctx: &EventCtx,
bldg: &Building,
map: &Map,
cs: &ColorScheme,
bldg_batch: &mut GeomBatch,
paths_batch: &mut GeomBatch,
outlines_batch: &mut GeomBatch
) -> DrawBuilding
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ctx: &EventCtx,
bldg: &Building,
map: &Map,
cs: &ColorScheme,
bldg_batch: &mut GeomBatch,
paths_batch: &mut GeomBatch,
outlines_batch: &mut GeomBatch
) -> DrawBuilding
Trait Implementations
impl Renderable for DrawBuilding
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fn get_id(&self) -> ID
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fn draw(&self, g: &mut GfxCtx, app: &App, opts: &DrawOptions)
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fn get_zorder(&self) -> isize
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fn get_outline(&self, map: &Map) -> Polygon
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fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for DrawBuilding
impl !Send for DrawBuilding
impl !Sync for DrawBuilding
impl Unpin for DrawBuilding
impl !UnwindSafe for DrawBuilding
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,