[][src]Struct game::render::map::UnzoomedAgents

pub struct UnzoomedAgents {
    pub cars: bool,
    pub bikes: bool,
    pub buses_and_trains: bool,
    pub peds: bool,
    pub car_color: Color,
    pub parking_color: Color,
    pub bike_color: Color,
    pub bus_color: Color,
    pub ped_color: Color,
}

Fields

cars: boolbikes: boolbuses_and_trains: boolpeds: boolcar_color: Colorparking_color: Colorbike_color: Colorbus_color: Colorped_color: Color

Implementations

impl UnzoomedAgents[src]

pub fn new(cs: &ColorScheme) -> UnzoomedAgents[src]

fn color(&self, agent: &UnzoomedAgent) -> Option<Color>[src]

Trait Implementations

impl Clone for UnzoomedAgents[src]

impl PartialEq<UnzoomedAgents> for UnzoomedAgents[src]

impl StructuralPartialEq for UnzoomedAgents[src]

Auto Trait Implementations

impl RefUnwindSafe for UnzoomedAgents

impl Send for UnzoomedAgents

impl Sync for UnzoomedAgents

impl Unpin for UnzoomedAgents

impl UnwindSafe for UnzoomedAgents

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,