[][src]Struct game::render::pedestrian::DrawPedestrian

pub struct DrawPedestrian {
    pub id: PedestrianID,
    body_circle: Circle,
    zorder: isize,
    draw_default: Drawable,
}

Fields

id: PedestrianIDbody_circle: Circlezorder: isizedraw_default: Drawable

Implementations

impl DrawPedestrian[src]

pub fn new(
    input: DrawPedestrianInput,
    step_count: usize,
    map: &Map,
    prerender: &Prerender,
    cs: &ColorScheme
) -> DrawPedestrian
[src]

pub fn geometry(
    batch: &mut GeomBatch,
    cs: &ColorScheme,
    input: &DrawPedestrianInput,
    step_count: usize
)
[src]

Trait Implementations

impl Renderable for DrawPedestrian[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawPedestrian

impl !Send for DrawPedestrian

impl !Sync for DrawPedestrian

impl Unpin for DrawPedestrian

impl !UnwindSafe for DrawPedestrian

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,