[][src]Struct game::render::turn::DrawTurnGroup

pub struct DrawTurnGroup {
    pub id: TurnGroupID,
    pub block: Polygon,
    pub arrow: Polygon,
}

Fields

id: TurnGroupIDblock: Polygonarrow: Polygon

Implementations

impl DrawTurnGroup[src]

pub fn for_i(i: IntersectionID, map: &Map) -> Vec<DrawTurnGroup>[src]

Auto Trait Implementations

impl RefUnwindSafe for DrawTurnGroup

impl Send for DrawTurnGroup

impl Sync for DrawTurnGroup

impl Unpin for DrawTurnGroup

impl UnwindSafe for DrawTurnGroup

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,