[][src]Struct game::sandbox::dashboards::commuter::CompositeState

struct CompositeState<'a> {
    building_counts: Vec<(&'a str, u32)>,
    max_count: usize,
    total_trips: usize,
}

Fields

building_counts: Vec<(&'a str, u32)>max_count: usizetotal_trips: usize

Auto Trait Implementations

impl<'a> RefUnwindSafe for CompositeState<'a>

impl<'a> Send for CompositeState<'a>

impl<'a> Sync for CompositeState<'a>

impl<'a> Unpin for CompositeState<'a>

impl<'a> UnwindSafe for CompositeState<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,