[][src]Struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand

pub struct TrafficSignalDemand {
    composite: Composite,
    all_demand: HashMap<IntersectionID, Demand>,
    hour: Time,
    draw_all: Drawable,
}

Fields

composite: Compositeall_demand: HashMap<IntersectionID, Demand>hour: Timedraw_all: Drawable

Implementations

impl TrafficSignalDemand[src]

pub fn new(ctx: &mut EventCtx, app: &App) -> Box<dyn State>[src]

Trait Implementations

impl State for TrafficSignalDemand[src]

Auto Trait Implementations

impl !RefUnwindSafe for TrafficSignalDemand

impl !Send for TrafficSignalDemand

impl !Sync for TrafficSignalDemand

impl Unpin for TrafficSignalDemand

impl !UnwindSafe for TrafficSignalDemand

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,