[−][src]Enum game::sandbox::gameplay::GameplayMode
Variants
Freeform(String)
PlayScenario(String, String, Vec<ScenarioModifier>)
OptimizeCommute(OrigPersonID, Duration)
Tutorial(TutorialPointer)
Implementations
impl GameplayMode
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pub fn map_path(&self) -> String
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pub fn scenario(
&self,
map: &Map,
num_agents: Option<usize>,
rng: XorShiftRng,
timer: &mut Timer
) -> Option<Scenario>
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&self,
map: &Map,
num_agents: Option<usize>,
rng: XorShiftRng,
timer: &mut Timer
) -> Option<Scenario>
pub fn can_edit_lanes(&self) -> bool
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pub fn can_edit_stop_signs(&self) -> bool
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pub fn reset_after_edits(&self) -> bool
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pub fn can_jump_to_time(&self) -> bool
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pub fn allows(&self, edits: &MapEdits) -> bool
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pub fn initialize(
&self,
ctx: &mut EventCtx,
app: &mut App
) -> Box<dyn GameplayState>
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&self,
ctx: &mut EventCtx,
app: &mut App
) -> Box<dyn GameplayState>
Trait Implementations
impl Clone for GameplayMode
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fn clone(&self) -> GameplayMode
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl ContextualActions for GameplayMode
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fn actions(&self, app: &App, id: ID) -> Vec<(Key, String)>
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fn execute(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
id: ID,
action: String,
_: &mut bool
) -> Transition
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&mut self,
ctx: &mut EventCtx,
app: &mut App,
id: ID,
action: String,
_: &mut bool
) -> Transition
fn is_paused(&self) -> bool
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fn gameplay_mode(&self) -> GameplayMode
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impl Eq for GameplayMode
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impl Ord for GameplayMode
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fn cmp(&self, other: &GameplayMode) -> Ordering
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#[must_use]fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<GameplayMode> for GameplayMode
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fn eq(&self, other: &GameplayMode) -> bool
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fn ne(&self, other: &GameplayMode) -> bool
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impl PartialOrd<GameplayMode> for GameplayMode
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fn partial_cmp(&self, other: &GameplayMode) -> Option<Ordering>
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fn lt(&self, other: &GameplayMode) -> bool
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fn le(&self, other: &GameplayMode) -> bool
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fn gt(&self, other: &GameplayMode) -> bool
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fn ge(&self, other: &GameplayMode) -> bool
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impl StructuralEq for GameplayMode
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impl StructuralPartialEq for GameplayMode
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Auto Trait Implementations
impl RefUnwindSafe for GameplayMode
impl Send for GameplayMode
impl Sync for GameplayMode
impl Unpin for GameplayMode
impl UnwindSafe for GameplayMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
fn equivalent(&self, key: &K) -> bool
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,