[][src]Struct game::sandbox::AgentMeter

pub struct AgentMeter {
    time: Time,
    pub composite: Composite,
}

Fields

time: Timecomposite: Composite

Implementations

impl AgentMeter[src]

pub fn new(ctx: &mut EventCtx, app: &App) -> AgentMeter[src]

pub fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Option<Transition>[src]

pub fn draw(&self, g: &mut GfxCtx)[src]

Auto Trait Implementations

impl !RefUnwindSafe for AgentMeter

impl !Send for AgentMeter

impl !Sync for AgentMeter

impl Unpin for AgentMeter

impl !UnwindSafe for AgentMeter

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,