[−][src]Struct geom::Polygon
Fields
points: Vec<Pt2D>
indices: Vec<u16>
Groups of three indices make up the triangles
rings: Option<Vec<Ring>>
If the polygon has holes, explicitly store all the rings (the one outer and all of the inner) so they can later be used to generate outlines and such. If the polygon has no holes, then this will just be None, since the points form a ring.
Implementations
impl Polygon
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pub fn buggy_new(orig_pts: Vec<Pt2D>) -> Polygon
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pub fn with_holes(outer: Ring, inner: Vec<Ring>) -> Polygon
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pub fn from_geojson(raw: &Vec<Vec<Vec<f64>>>) -> Polygon
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pub fn precomputed(points: Vec<Pt2D>, indices: Vec<usize>) -> Polygon
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pub fn from_triangle(tri: &Triangle) -> Polygon
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pub fn triangles(&self) -> Vec<Triangle>
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pub fn raw_for_rendering(&self) -> (&Vec<Pt2D>, &Vec<u16>)
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pub fn contains_pt(&self, pt: Pt2D) -> bool
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pub fn get_bounds(&self) -> Bounds
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fn transform<F: Fn(&Pt2D) -> Pt2D>(&self, f: F) -> Polygon
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pub fn translate(&self, dx: f64, dy: f64) -> Polygon
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pub fn scale(&self, factor: f64) -> Polygon
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pub fn rotate(&self, angle: Angle) -> Polygon
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pub fn rotate_around(&self, angle: Angle, pivot: Pt2D) -> Polygon
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pub fn points(&self) -> &Vec<Pt2D>
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The order of these points depends on the constructor! The first and last point may or may not match. Polygons constructed from PolyLines will have a very weird order.
pub fn into_points(self) -> Vec<Pt2D>
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pub fn into_ring(self) -> Ring
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pub fn center(&self) -> Pt2D
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pub fn rectangle(width: f64, height: f64) -> Polygon
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Top-left at the origin. Doesn't take Distance, because this is usually pixels, actually.
pub fn rectangle_centered(
center: Pt2D,
width: Distance,
height: Distance
) -> Polygon
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center: Pt2D,
width: Distance,
height: Distance
) -> Polygon
pub fn rectangle_two_corners(pt1: Pt2D, pt2: Pt2D) -> Option<Polygon>
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pub fn maybe_rounded_rectangle(
w: f64,
h: f64,
r: Option<f64>
) -> Option<Polygon>
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w: f64,
h: f64,
r: Option<f64>
) -> Option<Polygon>
Top-left at the origin. Doesn't take Distance, because this is usually pixels, actually. If radius is None, be as round as possible. Fails if the radius is too big.
pub fn rounded_rectangle(w: f64, h: f64, r: Option<f64>) -> Polygon
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Top-left at the origin. Doesn't take Distance, because this is usually pixels, actually. If radius is None, be as round as possible
pub fn union(self, other: Polygon) -> Polygon
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pub fn union_all(list: Vec<Polygon>) -> Polygon
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pub fn intersection(&self, other: &Polygon) -> Vec<Polygon>
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pub fn convex_hull(list: Vec<Polygon>) -> Polygon
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pub fn polylabel(&self) -> Pt2D
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pub fn to_outline(&self, thickness: Distance) -> Result<Polygon, String>
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Creates the outline around the polygon, with the thickness half straddling the polygon and half of it just outside. Only works for polygons that're formed from rings. Those made from PolyLines won't work, for example.
pub fn strip_rings(&self) -> Polygon
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Remove the internal rings used for to_outline. This is fine to do if the polygon is being added to some larger piece of geometry that won't need an outline.
pub fn area(&self) -> f64
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Usually m^2, unless the polygon is in screen-space
pub fn clip_polyline(&self, input: &PolyLine) -> Option<Vec<Pt2D>>
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Doesn't handle multiple crossings in and out.
pub fn clip_ring(&self, input: &Ring) -> Option<Vec<Pt2D>>
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Trait Implementations
impl Clone for Polygon
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impl Debug for Polygon
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impl<'de> Deserialize<'de> for Polygon
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Display for Polygon
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impl From<Polygon<f64>> for Polygon
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impl From<Polygon> for Polygon<f64>
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impl Serialize for Polygon
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Auto Trait Implementations
impl RefUnwindSafe for Polygon
impl Send for Polygon
impl Sync for Polygon
impl Unpin for Polygon
impl UnwindSafe for Polygon
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,