Enum game::sandbox::dashboards::DashTab [−][src]
pub enum DashTab {
TripTable,
TravelTimes,
RiskSummaries,
ParkingOverhead,
ActiveTraffic,
TransitRoutes,
CommuterPatterns,
TrafficSignals,
ModeShift,
}
Variants
TripTable
TravelTimes
RiskSummaries
ParkingOverhead
ActiveTraffic
TransitRoutes
CommuterPatterns
TrafficSignals
ModeShift
Implementations
pub fn transition(
self,
ctx: &mut EventCtx<'_>,
app: &mut App,
panel: &Panel
) -> Option<Transition<App>>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for DashTab
impl UnwindSafe for DashTab
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
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’s. Read more
Instruments this type with the provided Span
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type Output = T
type Output = T
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