Struct game::ungap::quick_sketch::QuickSketch [−][src]
pub struct QuickSketch { top_panel: Panel, layers: Layers, magnifying_glass: MagnifyingGlass, route_sketcher: RouteSketcher, }
Fields
top_panel: Panel
layers: Layers
magnifying_glass: MagnifyingGlass
route_sketcher: RouteSketcher
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for QuickSketch
impl !Send for QuickSketch
impl !Sync for QuickSketch
impl Unpin for QuickSketch
impl !UnwindSafe for QuickSketch
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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(where Trait: Downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
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where ConcreteType
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Convert &Trait
(where Trait: Downcast
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
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type Output = T
type Output = T
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