Struct game::ungap::explore::ExploreMap [−][src]
Fields
top_panel: Panel
layers: Layers
map_edit_key: usize
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for ExploreMap
impl !Send for ExploreMap
impl !Sync for ExploreMap
impl Unpin for ExploreMap
impl !UnwindSafe for ExploreMap
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
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where ConcreteType
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Convert &Trait
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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type Output = T
type Output = T
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