Struct santa::player::Player [−][src]
pub struct Player {
pos: Pt2D,
facing: Angle,
on: On,
bldgs_along_road: BuildingsAlongRoad,
controls: InstantController,
}
Fields
pos: Pt2D
facing: Angle
on: On
bldgs_along_road: BuildingsAlongRoad
controls: InstantController
Implementations
pub fn update_with_speed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
speed: Speed
) -> Vec<BuildingID>
pub fn update_with_speed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
speed: Speed
) -> Vec<BuildingID>
Returns any buildings we passed
fn apply_displacement(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
dx: f64,
dy: f64,
recurse: bool
) -> Vec<BuildingID>
Is the player currently on a road with a bus or bike lane?
For the game over animation
Auto Trait Implementations
impl RefUnwindSafe for Player
impl UnwindSafe for Player
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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(where Trait: Downcast
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can
then be further downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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Convert &Trait
(where Trait: Downcast
) to &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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Instruments this type with the provided Span
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type Output = T
type Output = T
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