Struct game::app::SessionState
source · [−]pub struct SessionState {
pub tutorial: Option<TutorialState>,
pub high_scores: BTreeMap<GameplayMode, Vec<HighScore>>,
pub info_panel_tab: BTreeMap<&'static str, &'static str>,
pub last_gmns_timing_csv: Option<String>,
pub dash_tab: DashTab,
pub buffer_lane_type: LaneType,
pub elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>,
pub routing_preferences: RoutingPreferences,
pub ungap_current_trip_name: Option<String>,
pub mode_shift: Cached<(MapName, usize), ModeShiftData>,
}
Fields
tutorial: Option<TutorialState>
high_scores: BTreeMap<GameplayMode, Vec<HighScore>>
info_panel_tab: BTreeMap<&'static str, &'static str>
last_gmns_timing_csv: Option<String>
dash_tab: DashTab
buffer_lane_type: LaneType
elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>
routing_preferences: RoutingPreferences
ungap_current_trip_name: Option<String>
mode_shift: Cached<(MapName, usize), ModeShiftData>
Implementations
sourceimpl SessionState
impl SessionState
pub fn empty() -> SessionState
Auto Trait Implementations
impl !RefUnwindSafe for SessionState
impl !Send for SessionState
impl !Sync for SessionState
impl Unpin for SessionState
impl !UnwindSafe for SessionState
Blanket Implementations
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T: ?Sized,
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