Struct map_editor::app::App
source · [−]pub struct App {
pub model: Model,
}
Fields
model: Model
Trait Implementations
sourcefn draw_default(&self, g: &mut GfxCtx<'_>)
fn draw_default(&self, g: &mut GfxCtx<'_>)
When DrawBaselayer::DefaultDraw is called, run this.
sourcefn dump_before_abort(&self, canvas: &Canvas)
fn dump_before_abort(&self, canvas: &Canvas)
Will be called if State::event
or State::draw
panics.
sourcefn before_quit(&self, canvas: &Canvas)
fn before_quit(&self, canvas: &Canvas)
Called before a normal exit, like window close
fn before_event(&mut self)
fn before_event(&mut self)
Before State::event
is called, call this.
fn free_memory(&mut self)
fn free_memory(&mut self)
If widgetry determines the video card is low on memory, this may be called. The application should make its best effort to delete any unused Drawables. Read more
sourceimpl SimpleState<App> for EditRoad
impl SimpleState<App> for EditRoad
sourcefn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
panel: &mut Panel
) -> Transition<App>
fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
panel: &mut Panel
) -> Transition<App>
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
sourcefn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App
) -> Transition<App>
fn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App
) -> Transition<App>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
fn draw_baselayer(&self) -> DrawBaselayer
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &mut Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &mut Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
sourceimpl State<App> for MainState
impl State<App> for MainState
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
sourceimpl State<App> for PickMap
impl State<App> for PickMap
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl RefUnwindSafe for App
impl !Send for App
impl !Sync for App
impl Unpin for App
impl UnwindSafe for App
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self