Struct game::edit::traffic_signals::TrafficSignalEditor
source · [−]pub struct TrafficSignalEditor {Show 14 fields
side_panel: Panel,
top_panel: Panel,
mode: GameplayMode,
members: BTreeSet<IntersectionID>,
current_stage: usize,
movements: Vec<DrawMovement>,
movement_selected: Option<(MovementID, Option<TurnPriority>)>,
draw_current: Drawable,
tooltip: Option<Text>,
command_stack: Vec<BundleEdits>,
redo_stack: Vec<BundleEdits>,
original: BundleEdits,
warn_changed: bool,
fade_irrelevant: Drawable,
}
Fields
side_panel: Panel
top_panel: Panel
mode: GameplayMode
members: BTreeSet<IntersectionID>
current_stage: usize
movements: Vec<DrawMovement>
movement_selected: Option<(MovementID, Option<TurnPriority>)>
draw_current: Drawable
tooltip: Option<Text>
command_stack: Vec<BundleEdits>
redo_stack: Vec<BundleEdits>
original: BundleEdits
warn_changed: bool
fade_irrelevant: Drawable
Implementations
sourceimpl TrafficSignalEditor
impl TrafficSignalEditor
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
members: BTreeSet<IntersectionID>,
mode: GameplayMode
) -> Box<dyn State<App>>
fn change_stage(&mut self, ctx: &mut EventCtx<'_>, app: &App, idx: usize)
fn add_new_edit<F: Fn(&mut ControlTrafficSignal)>(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
idx: usize,
fxn: F
)
fn recalc_draw_current(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn validate_all_members(&self, app: &App) -> Result<()>
Trait Implementations
sourceimpl State<App> for TrafficSignalEditor
impl State<App> for TrafficSignalEditor
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
sourcefn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for TrafficSignalEditor
impl !Send for TrafficSignalEditor
impl !Sync for TrafficSignalEditor
impl Unpin for TrafficSignalEditor
impl !UnwindSafe for TrafficSignalEditor
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self