Struct game::edit::roads::RoadEditor [−][src]
pub struct RoadEditor { r: RoadID, selected_lane: Option<LaneID>, hovering_on_lane: Option<LaneID>, top_panel: Panel, main_panel: Panel, fade_irrelevant: Drawable, lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable), draw_drop_position: Drawable, num_edit_cmds_originally: usize, redo_stack: Vec<EditCmd>, orig_road_state: EditRoad, }
Fields
r: RoadID
selected_lane: Option<LaneID>
hovering_on_lane: Option<LaneID>
top_panel: Panel
main_panel: Panel
fade_irrelevant: Drawable
lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable)
draw_drop_position: Drawable
num_edit_cmds_originally: usize
redo_stack: Vec<EditCmd>
orig_road_state: EditRoad
Implementations
Always starts focused on a certain lane.
pub fn new_state_without_lane(
ctx: &mut EventCtx<'_>,
app: &mut App,
r: RoadID
) -> Box<dyn State<App>>
[src]fn create(
ctx: &mut EventCtx<'_>,
app: &mut App,
r: RoadID,
selected_lane: Option<LaneID>
) -> Box<dyn State<App>>
[src]Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for RoadEditor
impl !Send for RoadEditor
impl !Sync for RoadEditor
impl Unpin for RoadEditor
impl !UnwindSafe for RoadEditor
Blanket Implementations
Mutably borrows from an owned value. Read more
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