Struct game::sandbox::gameplay::freeform::area_spawner::Area [−][src]
struct Area {
polygon: Polygon,
borders: Vec<IntersectionID>,
buildings: Vec<BuildingID>,
}
Fields
polygon: Polygon
borders: Vec<IntersectionID>
buildings: Vec<BuildingID>
Implementations
Auto Trait Implementations
impl RefUnwindSafe for Area
impl UnwindSafe for Area
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