Struct map_editor::world::World [−][src]
pub struct World<ID: ObjectID> {
objects: HashMap<ID, WorldObject>,
quadtree: QuadTree<ID>,
current_selection: Option<ID>,
}
Fields
objects: HashMap<ID, WorldObject>
quadtree: QuadTree<ID>
current_selection: Option<ID>
Implementations
Auto Trait Implementations
impl<ID> !RefUnwindSafe for World<ID>
impl<ID> UnwindSafe for World<ID> where
ID: UnwindSafe,
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Mutably borrows from an owned value. Read more
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