[][src]Trait game::sandbox::gameplay::GameplayState

pub trait GameplayState: Downcast {
    fn event(
        &mut self,
        ctx: &mut EventCtx<'_>,
        app: &mut App,
        controls: &mut SandboxControls,
        actions: &mut Actions
    ) -> Option<Transition<App>>;
fn draw(&self, g: &mut GfxCtx<'_>, app: &App); fn on_destroy(&self, _: &mut App) { ... }
fn can_move_canvas(&self) -> bool { ... }
fn can_examine_objects(&self) -> bool { ... }
fn has_common(&self) -> bool { ... }
fn has_tool_panel(&self) -> bool { ... }
fn has_time_panel(&self) -> bool { ... }
fn has_speed(&self) -> bool { ... }
fn has_agent_meter(&self) -> bool { ... }
fn has_minimap(&self) -> bool { ... } }

Required methods

fn event(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    controls: &mut SandboxControls,
    actions: &mut Actions
) -> Option<Transition<App>>

fn draw(&self, g: &mut GfxCtx<'_>, app: &App)

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Provided methods

fn on_destroy(&self, _: &mut App)

fn can_move_canvas(&self) -> bool

fn can_examine_objects(&self) -> bool

fn has_common(&self) -> bool

fn has_tool_panel(&self) -> bool

fn has_time_panel(&self) -> bool

fn has_speed(&self) -> bool

fn has_agent_meter(&self) -> bool

fn has_minimap(&self) -> bool

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Implementations

impl dyn GameplayState

pub fn is<__T: GameplayState>(&self) -> bool

Returns true if the trait object wraps an object of type __T.

pub fn downcast<__T: GameplayState>(
    self: Box<Self>
) -> Result<Box<__T>, Box<Self>>

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn't.

pub fn downcast_rc<__T: GameplayState>(
    self: Rc<Self>
) -> Result<Rc<__T>, Rc<Self>>

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn't.

pub fn downcast_ref<__T: GameplayState>(&self) -> Option<&__T>

Returns a reference to the object within the trait object if it is of type __T, or None if it isn't.

pub fn downcast_mut<__T: GameplayState>(&mut self) -> Option<&mut __T>

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn't.

Implementors

impl GameplayState for OptimizeCommute[src]

impl GameplayState for FixTrafficSignals[src]

impl GameplayState for Freeform[src]

impl GameplayState for PlayScenario[src]

impl GameplayState for Tutorial[src]

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