[−][src]Enum sim::mechanics::parking::ParkingSimState
Variants
Normal(NormalParkingSimState)
Infinite(InfiniteParkingSimState)
Implementations
impl ParkingSimState
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pub fn new(map: &Map, infinite: bool, timer: &mut Timer<'_>) -> ParkingSimState
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Counterintuitive: any spots located in blackholes are just not represented here. If somebody tries to drive from a blackholed spot, they couldn't reach most places.
pub fn is_infinite(&self) -> bool
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Trait Implementations
impl Clone for ParkingSimState
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fn clone(&self) -> ParkingSimState
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fn clone_from(&mut self, source: &Self)
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impl<'de> Deserialize<'de> for ParkingSimState
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl From<InfiniteParkingSimState> for ParkingSimState
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fn from(v: InfiniteParkingSimState) -> ParkingSimState
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impl From<NormalParkingSimState> for ParkingSimState
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fn from(v: NormalParkingSimState) -> ParkingSimState
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impl ParkingSim for ParkingSimState
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fn handle_live_edits(
&mut self,
map: &Map,
timer: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
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&mut self,
map: &Map,
timer: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
Returns any cars that got very abruptly evicted from existence, and also cars actively moving into a deleted spot.
fn get_free_onstreet_spots(&self, l: LaneID) -> Vec<ParkingSpot>
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fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>
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fn get_free_lot_spots(&self, pl: ParkingLotID) -> Vec<ParkingSpot>
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fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID)
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fn remove_parked_car(&mut self, p: ParkedCar)
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fn add_parked_car(&mut self, p: ParkedCar)
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fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>
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fn get_draw_cars_in_lots(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>
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fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput>
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fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
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There's no DrawCarInput for cars parked offstreet, so we need this.
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>
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fn is_free(&self, spot: ParkingSpot) -> bool
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fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar>
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fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>
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&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>
The vehicle's front is currently at the given driving_pos. Returns all valid spots and their driving position.
fn spot_to_driving_pos(
&self,
spot: ParkingSpot,
vehicle: &Vehicle,
map: &Map
) -> Position
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&self,
spot: ParkingSpot,
vehicle: &Vehicle,
map: &Map
) -> Position
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position
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fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>
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fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar>
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fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
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(Filled, available)
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
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&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if they're far away. Since they don't reserve the spot in advance, somebody else can still beat them there, producing some nice, realistic churn if there's too much contention. The first PathStep is the turn after start, NOT PathStep::Lane(start).
fn collect_events(&mut self) -> Vec<Event>
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fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)>
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fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID>
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impl Serialize for ParkingSimState
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl TryInto<InfiniteParkingSimState> for ParkingSimState
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type Error = &'static str
The type returned in the event of a conversion error.
fn try_into(self) -> Result<InfiniteParkingSimState, Self::Error>
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impl TryInto<NormalParkingSimState> for ParkingSimState
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Auto Trait Implementations
impl RefUnwindSafe for ParkingSimState
impl Send for ParkingSimState
impl Sync for ParkingSimState
impl Unpin for ParkingSimState
impl UnwindSafe for ParkingSimState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,