Struct game::sandbox::gameplay::commute::OptimizeCommute [−][src]
pub struct OptimizeCommute { top_right: Panel, person: PersonID, mode: GameplayMode, goal: Duration, time: Time, done: bool, trips: Vec<TripID>, once: bool, }
Fields
top_right: Panel
person: PersonID
mode: GameplayMode
goal: Duration
time: Time
done: bool
trips: Vec<TripID>
once: bool
Implementations
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &App,
orig_person: OrigPersonID,
goal: Duration
) -> Box<dyn GameplayState>
[src]pub fn cutscene_pt1(
ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
[src]pub fn cutscene_pt2(
ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for OptimizeCommute
impl !Send for OptimizeCommute
impl !Sync for OptimizeCommute
impl Unpin for OptimizeCommute
impl !UnwindSafe for OptimizeCommute
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self