Struct sim::mechanics::intersection::State[][src]

struct State {
    id: IntersectionID,
    accepted: BTreeSet<Request>,
    waiting: BTreeMap<Request, (Time, bool)>,
    reserved: BTreeSet<Request>,
    uber_turn_neighbors: Vec<IntersectionID>,
    signal: Option<SignalState>,
}

Fields

id: IntersectionIDaccepted: BTreeSet<Request>waiting: BTreeMap<Request, (Time, bool)>reserved: BTreeSet<Request>uber_turn_neighbors: Vec<IntersectionID>signal: Option<SignalState>

Trait Implementations

impl Clone for State[src]

impl Debug for State[src]

impl<'de> Deserialize<'de> for State[src]

impl Serialize for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State[src]

impl Send for State[src]

impl Sync for State[src]

impl Unpin for State[src]

impl UnwindSafe for State[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,