[][src]Struct game::sandbox::dashboards::trip_table::FinishedTrip

struct FinishedTrip {
    id: TripID,
    mode: TripMode,
    modified: bool,
    capped: bool,
    starts_off_map: bool,
    ends_off_map: bool,
    departure: Time,
    duration_after: Duration,
    duration_before: Duration,
    waiting: Duration,
    percent_waiting: usize,
}

Fields

id: TripIDmode: TripModemodified: boolcapped: boolstarts_off_map: boolends_off_map: booldeparture: Timeduration_after: Durationduration_before: Durationwaiting: Durationpercent_waiting: usize

Auto Trait Implementations

impl RefUnwindSafe for FinishedTrip

impl Send for FinishedTrip

impl Sync for FinishedTrip

impl Unpin for FinishedTrip

impl UnwindSafe for FinishedTrip

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
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