Struct raw_map::RawRoad[][src]

pub struct RawRoad {
    pub center_points: Vec<Pt2D>,
    pub scale_width: f64,
    pub osm_tags: Tags,
    pub turn_restrictions: Vec<(RestrictionType, OriginalRoad)>,
    pub complicated_turn_restrictions: Vec<(OriginalRoad, OriginalRoad)>,
    pub percent_incline: f64,
    pub crosswalk_forward: bool,
    pub crosswalk_backward: bool,
}

Fields

center_points: Vec<Pt2D>

This is effectively a PolyLine, except there’s a case where we need to plumb forward cul-de-sac roads for roundabout handling. No transformation of these points whatsoever has happened.

scale_width: f64

Multiply the width of each lane by this ratio, to prevent overlapping roads.

osm_tags: Tagsturn_restrictions: Vec<(RestrictionType, OriginalRoad)>complicated_turn_restrictions: Vec<(OriginalRoad, OriginalRoad)>

(via, to). For turn restrictions where ‘via’ is an entire road. Only BanTurns.

percent_incline: f64crosswalk_forward: bool

Is there a tagged crosswalk near each end of the road?

crosswalk_backward: bool

Implementations

Points from first to last point. Undefined for loops.

Trait Implementations

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