Struct game::sandbox::gameplay::tutorial::TutorialState [−][src]
pub struct TutorialState {}Show 15 fields
stages: Vec<Stage>, pub current: TutorialPointer, window_dims: (f64, f64), inspected_bike_lane: bool, inspected_building: bool, inspected_stop_sign: bool, inspected_border: bool, was_paused: bool, num_pauses: usize, following_car: bool, car_parked: bool, prank_done: bool, parking_found: bool, score_delivered: bool, fire_station: BuildingID,
Fields
stages: Vec<Stage>
current: TutorialPointer
window_dims: (f64, f64)
inspected_bike_lane: bool
inspected_building: bool
inspected_stop_sign: bool
inspected_border: bool
was_paused: bool
num_pauses: usize
following_car: bool
car_parked: bool
prank_done: bool
parking_found: bool
score_delivered: bool
fire_station: BuildingID
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for TutorialState
impl !Send for TutorialState
impl !Sync for TutorialState
impl Unpin for TutorialState
impl !UnwindSafe for TutorialState
Blanket Implementations
Mutably borrows from an owned value. Read more
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