Struct game::ungap::route::RenameRoute [−][src]
Fields
current_name: String
all_names: HashSet<String>
Implementations
fn new_state(
ctx: &mut EventCtx<'_>,
current: &NamedRoute,
all: &SavedRoutes
) -> Box<dyn State<App>>
Trait Implementations
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations
impl RefUnwindSafe for RenameRoute
impl Send for RenameRoute
impl Sync for RenameRoute
impl Unpin for RenameRoute
impl UnwindSafe for RenameRoute
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self