Struct santa::player::Player [−][src]
Fields
pos: Pt2D
facing: Angle
on: On
bldgs_along_road: BuildingsAlongRoad
controls: InstantController
Implementations
impl Player
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pub fn new(
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
start: IntersectionID
) -> Player
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ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
start: IntersectionID
) -> Player
pub fn update_with_speed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
speed: Speed
) -> Vec<BuildingID>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
speed: Speed
) -> Vec<BuildingID>
Returns any buildings we passed
fn pos_to_on(&self, app: &SimpleApp<Session>, pos: Pt2D) -> Option<On>
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fn apply_displacement(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
dx: f64,
dy: f64,
recurse: bool
) -> Vec<BuildingID>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
dx: f64,
dy: f64,
recurse: bool
) -> Vec<BuildingID>
pub fn get_pos(&self) -> Pt2D
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pub fn get_angle(&self) -> Angle
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pub fn on_good_road(&self, app: &SimpleApp<Session>) -> bool
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Is the player currently on a road with a bus or bike lane?
pub fn override_pos(&mut self, pos: Pt2D)
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For the game over animation
Auto Trait Implementations
impl RefUnwindSafe for Player
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impl Send for Player
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impl Sync for Player
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impl Unpin for Player
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impl UnwindSafe for Player
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,