Struct game::app::ShowLayers [−][src]
pub struct ShowLayers { pub show_buildings: bool, pub show_parking_lots: bool, pub show_intersections: bool, pub show_lanes: bool, pub show_areas: bool, pub show_labels: bool, }
Fields
show_buildings: bool
show_parking_lots: bool
show_intersections: bool
show_lanes: bool
show_areas: bool
show_labels: bool
Implementations
impl ShowLayers
[src]
impl ShowLayers
[src]pub fn new() -> ShowLayers
[src]
Auto Trait Implementations
impl RefUnwindSafe for ShowLayers
impl Send for ShowLayers
impl Sync for ShowLayers
impl Unpin for ShowLayers
impl UnwindSafe for ShowLayers
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,