Struct game::debug::polygons::PolygonDebugger [−][src]
pub struct PolygonDebugger { panel: Panel, noun: String, items: Vec<Item>, idx: usize, center: Option<Pt2D>, }
Fields
panel: Panel
noun: String
items: Vec<Item>
idx: usize
center: Option<Pt2D>
Implementations
impl PolygonDebugger
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impl PolygonDebugger
[src]Trait Implementations
impl State<App> for PolygonDebugger
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impl State<App> for PolygonDebugger
[src]fn event(&mut self, ctx: &mut EventCtx<'_>, _: &mut App) -> Transition<App>
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fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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pub fn draw_baselayer(&self) -> DrawBaselayer
pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for PolygonDebugger
impl !Send for PolygonDebugger
impl !Sync for PolygonDebugger
impl Unpin for PolygonDebugger
impl !UnwindSafe for PolygonDebugger
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,