Enum game::devtools::collisions::Dataviz [−][src]
enum Dataviz { Individual { draw_all_circles: Drawable, }, Aggregated { unzoomed: Drawable, zoomed: Drawable, }, }
Variants
Implementations
impl Dataviz
[src]
impl Dataviz
[src]fn aggregated(
ctx: &mut EventCtx<'_>,
app: &App,
data: &CollisionDataset,
indices: Vec<usize>
) -> (Dataviz, MapspaceTooltips)
[src]
ctx: &mut EventCtx<'_>,
app: &App,
data: &CollisionDataset,
indices: Vec<usize>
) -> (Dataviz, MapspaceTooltips)
fn individual(
ctx: &mut EventCtx<'_>,
app: &App,
data: &CollisionDataset,
indices: Vec<usize>
) -> (Dataviz, MapspaceTooltips)
[src]
ctx: &mut EventCtx<'_>,
app: &App,
data: &CollisionDataset,
indices: Vec<usize>
) -> (Dataviz, MapspaceTooltips)
Auto Trait Implementations
impl !RefUnwindSafe for Dataviz
impl !Send for Dataviz
impl !Sync for Dataviz
impl Unpin for Dataviz
impl UnwindSafe for Dataviz
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,