Struct game::edit::EditMode [−][src]
pub struct EditMode { tool_panel: Panel, top_center: Panel, changelist: Panel, orig_edits: MapEdits, orig_dirty: bool, mode: GameplayMode, changelist_key: (String, usize), unzoomed: Drawable, zoomed: Drawable, }
Fields
tool_panel: Panel
top_center: Panel
changelist: Panel
orig_edits: MapEdits
orig_dirty: bool
mode: GameplayMode
changelist_key: (String, usize)
unzoomed: Drawable
zoomed: Drawable
Implementations
impl EditMode
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impl EditMode
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for EditMode
impl !Send for EditMode
impl !Sync for EditMode
impl Unpin for EditMode
impl !UnwindSafe for EditMode
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,