Struct game::edit::traffic_signals::offsets::ShowAbsolute [−][src]
pub struct ShowAbsolute { members: BTreeSet<IntersectionID>, labels: Drawable, }
Fields
members: BTreeSet<IntersectionID>
labels: Drawable
Implementations
impl ShowAbsolute
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impl ShowAbsolute
[src]Trait Implementations
impl SimpleState<App> for ShowAbsolute
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impl SimpleState<App> for ShowAbsolute
[src]fn on_click(
&mut self,
_: &mut EventCtx<'_>,
_: &mut App,
x: &str,
_: &Panel
) -> Transition<App>
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&mut self,
_: &mut EventCtx<'_>,
_: &mut App,
x: &str,
_: &Panel
) -> Transition<App>
fn on_mouseover(&mut self, ctx: &mut EventCtx<'_>, app: &mut App)
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fn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Transition<App>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Transition<App>
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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pub fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
pub fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations
impl !RefUnwindSafe for ShowAbsolute
impl !Send for ShowAbsolute
impl !Sync for ShowAbsolute
impl Unpin for ShowAbsolute
impl UnwindSafe for ShowAbsolute
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,