Struct game::info::DataOptions[][src]

pub struct DataOptions {
    pub show_before: bool,
    pub show_end_of_day: bool,
    disabled_types: BTreeSet<AgentType>,
}

Fields

show_before: boolshow_end_of_day: booldisabled_types: BTreeSet<AgentType>

Implementations

impl DataOptions[src]

pub fn new() -> DataOptions[src]

pub fn to_controls(&self, ctx: &mut EventCtx<'_>, app: &App) -> Widget[src]

pub fn from_controls(c: &Panel) -> DataOptions[src]

pub fn disabled_series(&self) -> HashSet<String>[src]

Trait Implementations

impl Clone for DataOptions[src]

impl PartialEq<DataOptions> for DataOptions[src]

impl StructuralPartialEq for DataOptions[src]

Auto Trait Implementations

impl RefUnwindSafe for DataOptions

impl Send for DataOptions

impl Sync for DataOptions

impl Unpin for DataOptions

impl UnwindSafe for DataOptions

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,