Struct game::sandbox::dashboards::parking_overhead::Entry [−][src]
struct Entry { trip: TripID, total_duration: Duration, driving_duration: Duration, parking_duration: Duration, walking_duration: Duration, percent_overhead: usize, starts_off_map: bool, ends_off_map: bool, }
Fields
trip: TripID
total_duration: Duration
driving_duration: Duration
parking_duration: Duration
walking_duration: Duration
percent_overhead: usize
starts_off_map: bool
ends_off_map: bool
Auto Trait Implementations
impl RefUnwindSafe for Entry
impl Send for Entry
impl Sync for Entry
impl Unpin for Entry
impl UnwindSafe for Entry
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,