Struct game::sandbox::gameplay::commute::OptimizeCommute [−][src]
pub struct OptimizeCommute { top_right: Panel, person: PersonID, mode: GameplayMode, goal: Duration, time: Time, done: bool, trips: Vec<TripID>, once: bool, }
Fields
top_right: Panel
person: PersonID
mode: GameplayMode
goal: Duration
time: Time
done: bool
trips: Vec<TripID>
once: bool
Implementations
impl OptimizeCommute
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impl OptimizeCommute
[src]pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &App,
orig_person: OrigPersonID,
goal: Duration
) -> Box<dyn GameplayState>
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ctx: &mut EventCtx<'_>,
app: &App,
orig_person: OrigPersonID,
goal: Duration
) -> Box<dyn GameplayState>
pub fn cutscene_pt1(
ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
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ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
pub fn cutscene_pt2(
ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
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ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
Trait Implementations
impl GameplayState for OptimizeCommute
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impl GameplayState for OptimizeCommute
[src]fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
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fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
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fn on_destroy(&self, _: &mut App)
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fn can_move_canvas(&self) -> bool
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fn can_examine_objects(&self) -> bool
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fn has_common(&self) -> bool
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fn has_tool_panel(&self) -> bool
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fn has_time_panel(&self) -> bool
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fn has_minimap(&self) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for OptimizeCommute
impl !Send for OptimizeCommute
impl !Sync for OptimizeCommute
impl Unpin for OptimizeCommute
impl !UnwindSafe for OptimizeCommute
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,