Struct game::sandbox::gameplay::tutorial::Tutorial [−][src]
pub struct Tutorial { top_right: Panel, last_finished_task: Task, msg_panel: Option<Panel>, warped: bool, }
Fields
top_right: Panel
last_finished_task: Task
msg_panel: Option<Panel>
warped: bool
Implementations
impl Tutorial
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impl Tutorial
[src]pub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
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Launches the tutorial gameplay along with its cutscene
pub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)
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Idempotent. This must be called before make_gameplay
or scenario
. The current map must
be montlake.
pub fn make_gameplay(
ctx: &mut EventCtx<'_>,
app: &mut App,
current: TutorialPointer
) -> Box<dyn GameplayState>
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ctx: &mut EventCtx<'_>,
app: &mut App,
current: TutorialPointer
) -> Box<dyn GameplayState>
pub fn scenario(
app: &App,
current: TutorialPointer
) -> Option<ScenarioGenerator>
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app: &App,
current: TutorialPointer
) -> Option<ScenarioGenerator>
fn inner_event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
tut: &mut TutorialState
) -> Option<Transition<App>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
tut: &mut TutorialState
) -> Option<Transition<App>>
Trait Implementations
impl GameplayState for Tutorial
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impl GameplayState for Tutorial
[src]fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
_: &mut Actions
) -> Option<Transition<App>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
_: &mut Actions
) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
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fn can_move_canvas(&self) -> bool
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fn can_examine_objects(&self) -> bool
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fn has_common(&self) -> bool
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fn has_tool_panel(&self) -> bool
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fn has_time_panel(&self) -> bool
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fn has_minimap(&self) -> bool
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fn on_destroy(&self, _: &mut App)
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Auto Trait Implementations
impl !RefUnwindSafe for Tutorial
impl !Send for Tutorial
impl !Sync for Tutorial
impl Unpin for Tutorial
impl !UnwindSafe for Tutorial
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,