Enum game::sandbox::speed::SpeedSetting [−][src]
pub enum SpeedSetting { Realtime, Fast, Faster, Fastest, }
Variants
1 sim second per real second
5 sim seconds per real second
30 sim seconds per real second
1 sim hour per real second
Trait Implementations
impl Clone for SpeedSetting
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impl Clone for SpeedSetting
[src]fn clone(&self) -> SpeedSetting
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pub fn clone_from(&mut self, source: &Self)
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impl PartialEq<SpeedSetting> for SpeedSetting
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impl PartialEq<SpeedSetting> for SpeedSetting
[src]impl PartialOrd<SpeedSetting> for SpeedSetting
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impl PartialOrd<SpeedSetting> for SpeedSetting
[src]fn partial_cmp(&self, other: &SpeedSetting) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for SpeedSetting
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impl StructuralPartialEq for SpeedSetting
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Auto Trait Implementations
impl RefUnwindSafe for SpeedSetting
impl Send for SpeedSetting
impl Sync for SpeedSetting
impl Unpin for SpeedSetting
impl UnwindSafe for SpeedSetting
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,