Struct game::common::warp::Warping[][src]

pub struct Warping {
    warper: Warper,
    id: Option<ID>,
}

Fields

warper: Warperid: Option<ID>

Implementations

impl Warping[src]

pub fn new_state(
    ctx: &EventCtx<'_>,
    pt: Pt2D,
    target_cam_zoom: Option<f64>,
    id: Option<ID>,
    primary: &mut PerMap
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl State<App> for Warping[src]

Auto Trait Implementations

impl RefUnwindSafe for Warping

impl Send for Warping

impl Sync for Warping

impl Unpin for Warping

impl UnwindSafe for Warping

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,