pub struct RoutingParams {
    pub unprotected_turn_penalty: Duration,
    pub bike_lane_penalty: f64,
    pub bus_lane_penalty: f64,
    pub driving_lane_penalty: f64,
    pub avoid_steep_incline_penalty: f64,
    pub avoid_high_stress: f64,
    pub main_road_penalty: f64,
    pub avoid_roads: BTreeSet<RoadID>,
    pub avoid_movements_between: BTreeSet<(RoadID, RoadID)>,
}
Expand description

Tuneable parameters for all types of routing.

Fields

unprotected_turn_penalty: Durationbike_lane_penalty: f64bus_lane_penalty: f64driving_lane_penalty: f64avoid_steep_incline_penalty: f64avoid_high_stress: f64main_road_penalty: f64

When crossing an arterial or highway road, multiply the base cost by this penalty. When greater than 1, this will encourage routes to use local roads more.

avoid_roads: BTreeSet<RoadID>

Don’t allow crossing these roads at all. Only affects vehicle routing, not pedestrian.

TODO The route may cross one of these roads if it’s the start or end!

avoid_movements_between: BTreeSet<(RoadID, RoadID)>

Don’t allow movements between these roads at all. Only affects vehicle routing, not pedestrian.

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