[−][src]Struct widgetry::backend_glow::SpriteTexture
Uploads a sprite sheet of textures to the GPU so they can be used by Fill::Texture and friends to paint shapes.
path
- image file which is a grid of images.
sprite_length
- the width and height of an individual cell in the image grid
The image file can have any number of sprites, but they must all be the same size.
Once uploaded, textures are addressed by their id, starting from 1, from left to right, top to bottom, like so:
┌─┬─┬─┐ │1│2│3│ ├─┼─┼─┤ │4│5│6│ ├─┼─┼─┤ │7│8│9│ └─┴─┴─┘
Texture(0) is reserved for a pure white (no-op) texture.
Implementation is based on the the description of ArrayTextures from: https://www.khronos.org/opengl/wiki/Array_Texture.
OpenGL texture arrays expect each texture's bytes to be contiguous, but it's conventional to store textures in a grid within a single spritesheet image, where a row and column traverses multiple sprites.
For example, if we had 6 textures, A-F, the input spritesheet bytes would be like: [[AAA, BBB, CCC], [AAA, BBB, CCC] [AAA, BBB, CCC], [DDD, EEE, FFF], [DDD, EEE, FFF], [DDD, EEE, FFF]]
Which we need to convert to: [[AAAAAAAAA], [BBBBBBBBB], [CCCCCCCCC], [DDDDDDDDD], [EEEEEEEEE], [FFFFFFFFF]]
Fields
texture_bytes: Vec<u8>
sprite_width: u32
sprite_height: u32
sprite_count: u32
Implementations
impl SpriteTexture
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pub fn new(
sprite_bytes: Vec<u8>,
sprite_width: u32,
sprite_height: u32
) -> Result<Self>
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sprite_bytes: Vec<u8>,
sprite_width: u32,
sprite_height: u32
) -> Result<Self>
pub fn upload_webgl1(&self, _gl: &Context) -> Result<()>
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pub fn upload_gl2(&self, gl: &Context) -> Result<()>
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Auto Trait Implementations
impl RefUnwindSafe for SpriteTexture
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impl Send for SpriteTexture
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impl Sync for SpriteTexture
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impl Unpin for SpriteTexture
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impl UnwindSafe for SpriteTexture
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,