Struct game::devtools::story::StoryMap[][src]

struct StoryMap {
    name: String,
    markers: Vec<Marker>,
}

Fields

name: Stringmarkers: Vec<Marker>

Implementations

impl StoryMap[src]

fn new() -> StoryMap[src]

fn load(
    ctx: &mut EventCtx<'_>,
    app: &App,
    story: RecordedStoryMap
) -> Option<StoryMap>
[src]

fn save(&self, app: &App)[src]

Auto Trait Implementations

impl !RefUnwindSafe for StoryMap

impl !Send for StoryMap

impl !Sync for StoryMap

impl Unpin for StoryMap

impl UnwindSafe for StoryMap

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,