Struct game::edit::select::RoadSelector[][src]

pub struct RoadSelector {
    pub roads: BTreeSet<RoadID>,
    pub intersections: BTreeSet<IntersectionID>,
    pub preview: Option<Drawable>,
    mode: Mode,
    dragging: bool,
}

A tool for selecting multiple roads.

Fields

roads: BTreeSet<RoadID>intersections: BTreeSet<IntersectionID>

Intersections can’t be selected directly. If all roads connected to an intersection are selected, then the intersection will be too.

preview: Option<Drawable>mode: Modedragging: bool

Implementations

impl RoadSelector[src]

pub fn new(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    roads: BTreeSet<RoadID>
) -> RoadSelector
[src]

pub fn make_controls(&self, ctx: &mut EventCtx<'_>) -> Widget[src]

fn roads_changed(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

pub fn event(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    clicked: Option<&str>
) -> bool
[src]

pub fn draw(&self, g: &mut GfxCtx<'_>, app: &App, show_preview: bool)[src]

Auto Trait Implementations

impl !RefUnwindSafe for RoadSelector

impl !Send for RoadSelector

impl !Sync for RoadSelector

impl Unpin for RoadSelector

impl UnwindSafe for RoadSelector

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,