[][src]Crate abstio

A/B Street organizes data files in a particular way. This crate implements methods to find files and (mostly) treat them the same way on native and web.

Modules

abst_data
abst_paths

Generate paths for different A/B Street files

download
io
io_native

Normal file IO using the filesystem

Structs

CityName

A single city is identified using this.

DataPacks

Player-chosen groups of files to opt into downloading

Entry

A single file

FileWithProgress
Manifest

A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats are tied to the latest version of the git repo. Players use the updater crate to sync these files with local copies.

MapName

A single map is identified using this.

Functions

delete_file

Idempotent

download_bytes

Downloads bytes from a URL, printing progress to STDOUT. This must be called with a tokio runtime somewhere.

download_to_file

Downloads a file, printing progress to STDOUT. This must be called with a tokio runtime somewhere.

file_exists
find_next_file
find_prev_file

Keeps file extensions

list_all_objects

Just list all things from a directory, return sorted by name, with file extension removed.

list_dir

Returns full paths

load_all_objects

Load all serialized things from a directory, return sorted by name, with file extension removed. Detects JSON or binary. Filters out broken files.

maybe_read_binary
maybe_read_json
must_read_object

May be a JSON or binary file. Panics on failure.

parse_scenario_path

Extract the map and scenario name from a path. Crashes if the input is strange.

path
path_all_edits
path_all_saves
path_all_scenarios
path_camera_state
path_edits
path_player
path_popdat
path_prebaked_results
path_raw_map
path_save
path_scenario
path_shared_input
read_binary
read_json
read_object

May be a JSON or binary file

slurp_bytes

An adapter for widgetry::Settings::read_svg to read SVGs using this crate's methods for finding and reading files in different environments.

slurp_file
write_binary
write_json